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发布于 2024-08-03 / 58 阅读
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解释器模式

问题背景

音乐解释器程序,根据自定义规则将音乐解释成简谱。

代码实现

    public class PlayContext
    { 
        public string PlayText { get; set; }
    }

    public abstract class Expression
    {
        public void Interpret(PlayContext context)
        {
            if(context.PlayText.Length == 0)
            {
                return;
            }
            else
            {
                string playKey = context.PlayText.Substring(0, 1);
                context.PlayText = context.PlayText.Substring(2);
                double playValue = Convert.ToDouble(context.PlayText.Substring(0,context.PlayText.IndexOf(" ")));
                context.PlayText = context.PlayText.Substring(context.PlayText.IndexOf(" ") + 1);

                Excute(playKey, playValue);
            }
        }
        public abstract void Excute(string key,double value);
    }

    public class Note:Expression
    {
        public override void Excute(string key, double value)
        {
            string note = "";
            switch (key)
            {
                case "C":
                    note = "1";
                    break;
                case "D":
                    note = "2";
                    break;
                case "E":
                    note = "3";
                    break;
                case "F":
                    note = "4";
                    break;
                case "G":
                    note = "5";
                    break;
                case "A":
                    note = "6";
                    break;
                case "B":
                    note = "7";
                    break;
            }
            Console.Write($"{note} ");
        }
    }

    public class Scale : Expression
    {
        public override void Excute(string key, double value)
        {
            string scale = "";
            switch ((int)(value))
            {
                case 1:
                    scale = "低音";
                    break;
                case 2:
                    scale = "中音";
                    break;
                case 3:
                    scale = "高音";
                    break;
            }
            Console.Write($"{scale} ");
        }
    }

    public class Speed : Expression
    {
        public override void Excute(string key, double value)
        {
            string speed;
            if(value < 500)
            {
                speed = "快速";
            }
            else if (value >= 1000)
            {
                speed = "慢速";
            }
            else
            {
                speed = "中速";
            }
            Console.Write($"{speed} ");
        }
    }

    internal class Program
    {
        static void Main(string[] args)
        {
            PlayContext context = new PlayContext();
            Console.WriteLine("上海滩:");
            context.PlayText = "T 500 O 2 E 0.5 G 0.5 A 3 E 0.5 G 0.5 D 3 E 0.5 G 0.5 A 0.5 O 3 C 1 O 2 A 0.5 G 1 C 0.5 E 0.5 D 3 ";
            Expression expression = null;

            try
            {
                while (context.PlayText.Length > 0)
                {

                    string str = context.PlayText.Substring(0, 1);
                    switch (str)
                    {
                        case "O":
                            expression = new Scale();
                            break;
                        case "T":
                            expression = new Speed();
                            break;
                        case "C":
                        case "D":
                        case "E":
                        case "F":
                        case "G":
                        case "A":
                        case "B":
                            expression = new Note();
                            break;
                    }
                    expression.Interpret(context);
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
            }


        }
    }

UML图


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